Glad to see the disappearing cars glitch fixed, but seems like some others (like not being able to see or hear RPG explosions, which makes it really hard to know whether you're inside blast range - killed myself that way multiple times - and randomly getting killed by radiation even when wearing a full health radiation suit), are still around? Otherwise, two main issues:
1: Crafting is pretty useless. Radiation Island had a great resource and crafting system, whereas in this one I never made anything except lock picks (and those weren't essential). Also, without the ability to make boxes and with cars disappearing, there are no storage options except for dumping things on the ground at a campsite, and those things disappear after a bit.
2: Story isn't at all developed. [Spoiler alert] I'm not sure if more is explained if I find more journal entries/"evidence" pieces (after playing through the whole game I found only about 10 of the former and 1 of the latter), but from what I've seen, there's no explanation for why you're activating the towers, the objective just suddenly switches from searching for the others to activating towers. I have no idea what's achieved by the ending. I'd ask that after people have completed the game, location for story items are placed on the map (like Xs for buried chests on Radiation Island) so we can go find those without searching endlessly through multi-story buildings that get incredibly repetitive after a while.
With updates that fix some of the most obvious glitches, happy to review with 4 stars, 5 with some kind of fix/clarification to the story.